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Author |
Thread Statistics | Show CCP posts - 3 post(s) |

Lugh Crow-Slave
2791
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Posted - 2016.06.10 11:52:27 -
[1] - Quote
CCP Larrikin wrote:There are more changes planned. We will be looking at HAW Tracking (more info here) and Light Fighter application / alpha. As always, we welcome your feedback!
Just please don't make them useless the only thing they can do right now is gank small fleets and camp gates take that away and we have 4 new drakes.
I don't think just changing the application will fix the carrier issue a total rework is needed if they ate going to be relevant in fleets and not op camping gates
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Lugh Crow-Slave
2795
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Posted - 2016.06.11 02:55:46 -
[2] - Quote
Petrified wrote: Oh, will Citadel Fighters get the benefit of an operator's drone and fighter skills at any point soon?
I would assume no since no other weapon skill affects them... and they said no basic skill would only citadel skills
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Lugh Crow-Slave
2816
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Posted - 2016.06.17 11:55:23 -
[3] - Quote
Morrigan LeSante wrote:
Ed: with regard to the whole carriers vs subcapital thing, we should remember that they're hopeless vs amother capital. They're effectively in the same boat as HAW dreads. It may not be explicitly stated however but to most the intention is clear: good subcapital threat and clearing supers fibos is their role.
But their not in the same boat as haw dreads before this nerf they were barley keeping pace with them and after they are a joke. There weapons are easy to jam and destroy they have a harder time applying their damage and do less overall dps. Then the most important distance is the haw dreads can refit to capital weapons with no issue should they need to.
Not to mention carriers cost more to feild and take an excessive amount of time to train over a dread. Dreads also have more cargo and make better suit cases where the hell does a carrier fit into a fleet now that isn't overtaken by dreads?
It would have been better to remove the expl velocity and rad effect from the omnis
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Lugh Crow-Slave
2816
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Posted - 2016.06.18 03:46:27 -
[4] - Quote
the mack was not moving for the last test
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Lugh Crow-Slave
2816
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Posted - 2016.06.18 04:04:49 -
[5] - Quote
why not adjust it based on the race of fighter
minm low alpha high aplication
gal high alpha low application
also are the support fighters going to get a look at?
if carriers can't find a place as anti sub cap because they will either be "too strong" against small gangs or useless in fleets maybe giving them an e-war role would be better
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Lugh Crow-Slave
2819
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Posted - 2016.06.18 11:12:58 -
[6] - Quote
What is the point of the volley strike now?
its okayish against BBs and useless against anything else. was a great tool to nullify enemy logi if they were not set up to deal with a carrier now its just a button to press to squeeze out a little bit of extra damage. if this is the only way you can see making it balanced just remove it all together.
really sucks you guys just couldn't fix the bug with the E-war so there was gameplay ballancing them in small groups rather than nerffing them into uselessness. Ironically they are now more effective against isolated sub caps with the application bonus to the guns and just worse off in fleet fights.
what else could have been done to fix the issue
nerf the NSA so that carriers with it locked about as fast as a widow with no cloak and/or fix it so E-war affected them properly allowing MGDs to destroy their application
with those changes carriers are no longer able to lock down gates/stations but are still able to bring something to a fleet fight
instead we have a capital that can't local tank, has worse application than a dread, cost more than a dread, does less dps than a dread and is less versatile than a dread.
well i guess we get a decent ratting ship out of it 
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Lugh Crow-Slave
2819
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Posted - 2016.06.18 11:51:42 -
[7] - Quote
Wait is that dps or alpha? Because something is a miss if that is dps
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Lugh Crow-Slave
2819
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Posted - 2016.06.18 11:57:48 -
[8] - Quote
Nvm the use of commas through me...
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Lugh Crow-Slave
2819
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Posted - 2016.06.18 13:10:54 -
[9] - Quote
Sooooo still useless
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Lugh Crow-Slave
2819
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Posted - 2016.06.19 10:38:10 -
[10] - Quote
even without the damage nerff they have become under powered against larger craft. They can keep the alpha the same but considering you will be taking a major reduction against most battleships it's not going to be worth the nearly 60s reload.
before this carriers were outclassed and grossly under powered in any normal engagement only being op in gate camps and ganks. rather than fix them where there is a problem they are through a blanket nerf just like they did with the drake and heavy missiles...
unless you can show me a situation were a carrier is a good choice i'll stay convinced they are dead
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Lugh Crow-Slave
2823
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Posted - 2016.06.19 23:26:29 -
[11] - Quote
no a carrier should be dead meat w/o a support fleet but it should be the undisputed sub cap killing king if it has support. Right now its just useless in a fleet and after this it will be useless period.
either way if a cepter has you held for 30 min where is your def fleet?
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Lugh Crow-Slave
2823
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Posted - 2016.06.20 00:11:34 -
[12] - Quote
Morgaine Mighthammer wrote:Lugh Crow-Slave wrote:no a carrier should be dead meat w/o a support fleet but it should be the undisputed sub cap killing king if it has support. Right now its just useless in a fleet and after this it will be useless period.
either way if a cepter has you held for 30 min where is your def fleet? i disagree, no ship should be completely helpless against a single inty, they should have some option to try and fight back alone. whether or not they succeed is another matter and up to a lot of variables. for most ships this is drones, but carriers dont have that option, all they have are fighters.
that is true unless your ship is not supposed to be alone you are a capital not a cruiser.
besides you still have 150-300 perfectly applying dps at your disposal depending on carrier and fit...
right now carriers are dead w/o a support fleet but powerful in a fleet (just not as much as a dread so still useless) they only break and start alphaing un-tackled cruisers/frigs when omnis are used rather than nerfing the hell out of fighters they just need to stop omnies from affecting them(and then for good measure get e-war to start working on them)
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Lugh Crow-Slave
2823
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Posted - 2016.06.20 03:50:23 -
[13] - Quote
Morgaine Mighthammer wrote:
this is more due to the nsa not giving a weapons timer and being stack-able with sebos; you add a weapon timer to it and add the sebo and such to the list of mods you cant use with the nsa and, oh look, no more insta-locking carriers! as well, they cant be tethered!
but rather than do that CCP would rather beat them into the ground with a nerf bat...
but even if the fix the insta lock part they also need to tone down the omni expl rad bonus (vel is fine) do these two things rather than nerf base fighter stats and carriers will not be broken in camps and still have a use in fleet fights in the enemy has heavy logistics.
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Lugh Crow-Slave
2829
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Posted - 2016.06.20 04:28:54 -
[14] - Quote
if you lower alpha even if giving more shots you lose the point of the carrier and break them in large numbers.
however if they raised the alpha lowered the ROF and total number of charges keeping the overall rearm time the same we would get somewhere.
make the rocket salvo something that takes thought to use rather than something you spam when its cool down is up
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Lugh Crow-Slave
2830
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Posted - 2016.06.20 07:20:24 -
[15] - Quote
wait you think carriers should have a role in a fleet?
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Lugh Crow-Slave
2831
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Posted - 2016.06.20 08:13:55 -
[16] - Quote
wait... how were the carriers better at saving the supers then the supers were at saving themselves?
also carriers should not be able to function w/o support at least not easily something that is true of them now if they go up against a decent gang
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Lugh Crow-Slave
2831
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Posted - 2016.06.20 08:25:36 -
[17] - Quote
Morrigan LeSante wrote:Because the salvo still works. We could clear the HICs incredibly quickly as a result allowing the supers to leave field.
That would have been 100% impossible after the changes and everything on field would have died.
well yeah what i mean is how did the carriers fighters do it better than the supers?
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Lugh Crow-Slave
2831
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Posted - 2016.06.20 08:30:15 -
[18] - Quote
Anthar Thebess wrote:Lugh Crow-Slave wrote:wait... how were the carriers better at saving the supers then the supers were at saving themselves?
also carriers should not be able to function w/o support at least not easily something that is true of them now if they go up against a decent gang Carrier cannot do nothing against decent gang. Carrier can be countered by 1 person in blackbird. People are crying that "carrier killed my sabre, while rest of fleet was just 4 jumps away". This OSS vs PL fight showed that new fighters allow smaller groups to do something when they get PL supers hot drop. Something that was not possible before capital changes, and will not be again after new fighter arrives.
lol carriers can be countered by one person in a griffin.
but yeah this is a point that myself have been trying to make since they were on sisi and feared a nerf like this once ppl started using them on camps.
we tried giving alternatives to a direct nerf and still do that would keep them in a fleet role but make solo camping in a carrier much harder. I guess the straight nerf is just easier.
whats surprising is there seems to be very few ppl who think this nerf is the right way to go just ppl who are glad they will be off gates :/
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Lugh Crow-Slave
2831
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Posted - 2016.06.20 08:36:02 -
[19] - Quote
i guess what i meant was could have just dropped more supers. Also you can abandon fighters :p drop one LR and launch 3 lights.
and yes we pointed out how strong the lr ones were back on the sisi thread...
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Lugh Crow-Slave
2831
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Posted - 2016.06.20 08:37:48 -
[20] - Quote
Anthar Thebess wrote: Solution can be simple - make gate guns auto attack any fighter in range of the gate or station - this is only viable for lowsec - but it will be good enough change for removing this issue in lowsec. You cannot camp gate in lowsec if all your squadrons are dead long before something jump in.
Nullsec gate camping carrier - this is nullsec.
or just nerf the NSA to give carriers closer to BB lock time and nerf the tracking links/enhancers
this would still make gate/station camping a ***** but not remove carriers from any LS gate fight
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Lugh Crow-Slave
2831
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Posted - 2016.06.20 08:40:44 -
[21] - Quote
aye but again what i was trying to say is its still not really a role for carriers unless you simply don't have more supers. a ship should not just be relegated to "well we don't have anything better" to be useful
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Lugh Crow-Slave
2831
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Posted - 2016.06.20 09:26:27 -
[22] - Quote
FistyMcBumBardier wrote:As someone who flies primarily sub capitals I look forward to this change as it will help deal with the problem of ridiculously powerful fighter alpha strike.
so does an AB and ECM....
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Lugh Crow-Slave
2831
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Posted - 2016.06.20 09:55:09 -
[23] - Quote
....
maybe if it was only a fleet of dreads VS a fleet of carriers otherwise they will be out of fighters b4 the dreads are out of siege also dreads still deal more DPS than carriers beyond 200km....and thats b4 this DPS nerf
how the hell is a carrier versatile? and a fleet of carriers will not destroy a fleet of BBs even now so long as you have half decent logi carriers can't touch a BB.
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Lugh Crow-Slave
2841
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Posted - 2016.06.21 00:56:06 -
[24] - Quote
leich wrote:WTF?
Its not anti sub cap Its not anti capital, the dread is far better Its not good at PVE.
So as far as i can tell its a link ship or an anti fighter platform.
Really CCP?
Lol it's not am anti fighter platform because the supers anti fighters will eat yours alive
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Lugh Crow-Slave
2841
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Posted - 2016.06.21 01:00:57 -
[25] - Quote
Cade Windstalker wrote:Marranar Amatin wrote:Basically there are two options: 1. your standard for "good evidence" is extremely high (for a game forum), so that you whole reasoning is pointless. Because unless its the most obvious bullshit it will NEVER possible to satisfy your standards, so according to your logic it would be basically impossible to argue against any nerf ever. 2. your are willfully ignoring the arguments. Neither of these is the case, when I see someone saying "I feel that this is too high!" I simply have to ask the question "why is that" and look for any kind of supported answer, and I'm not seeing that *ever*. The best we've gotten in this thread has been people calculating application percentages on common fits, something I could have done (and have done in the past) with a spreadsheet in about half an hour given their sig radius and speed. I've said this before and I'll say it again, it's not me you have to convince and it's not my standards you have to live up to, it's CCP's. Their standards are pretty simple, present a good evidence based argument, not one based on "I feel" or "I think" or "I want". I've been around these forums for as long as this character has been around (over 8 years at this point) and I have a pretty good idea of what passes for a good argument, and what you're presenting here isn't it: Marranar Amatin wrote:I already showed you a clearly negative effect. Here I will repeat it for you. 1. fighter carrier were never really used before the changes. 2. fighter carrier had more dps, more ehp, fighters that were harder to jam, fighters that were harder to kill and easier to replace than before the patch.
From this follows, we can expect carriers being TOO WEAK against large targets right now. because they were better before, but hardly used. everyone used sentries which they cant use anymore. or triage, which they also cant do anymore. The only thing that got much better is against small targets. Against large targets it was just a nerf.
And now they make them EVEN WEAKER against large targets even though they are not too strong but probably too weak. This clearly is a negative effect. Allow me to explain why this is not an argument against CCP's changes: First off, point one doesn't really matter, because Carriers before the changes bear very little resemblance to Carriers after the changes. Also the Capital ecosystem that Carriers are being used in bears very little resemblance to the ecosystem after the changes *because of* the Capital changes. Your logic says that no one should be using Carriers *right now* because they're overall weaker than they were before the changes, but people very clearly are using Carriers. It also completely ignores anything about Carriers other than tank and raw DPS, for example Sentries were used over Fighters not because they had higher DPS (even against Battleships) but because they applied that DPS instantly and Carriers could carry so many of them they would effectively never run out. From the dev-blog that I've linked about a half dozen times now we know that CCP never intended Carriers to be the killers of large targets. That role belongs to Dreadnaughts and SuperCarriers with their Heavy Fighters, so lowering their effectiveness against large targets isn't really a big issue, except maybe in the case of something like a HAW fit Dread vs a Carrier, though that's basically a slap-fight and therefore has minimal effect on balance decisions. I would argue that the effectiveness of Carriers against other Capitals has almost no impact on this set of balance changes, it's almost entirely about Carriers and their effectiveness against sub-capital targets. This has only been reinforced by the discussion in this thread, which has been about how Carriers have only been good against sub-capitals since the changes. I am assuming you're talking about Capitals when you say "large targets" but if you're talking about Battleships it doesn't really matter, because of this line: > are not too strong but probably too weak You have no evidence for this, at all, presented anywhere. I am sorry if you feel that presenting evidence for this is too much of a burden for a forum discussion but if that's the case I wonder how you intend to convince the devs, who spend their days working up spreadsheets and testing things to see if they work, without some hard evidence of your own.
Okay good sir where do carriers fit into the game after this change?
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Lugh Crow-Slave
2841
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Posted - 2016.06.21 01:01:55 -
[26] - Quote
Mike Right wrote:fighter speed needs a huge nerf too by like 30-70% einherjis with 3 drone navigations computers on a nidho do 20km/s for 20s??? those are pre speed nerf values - CCP tried so hard to get stuff down to 5-6km /s and maybe like 8/10k a second with snakes and links on ceptors and now introduce a ultra hard hitting fighter that goes far beyond those limits
why probe stuff thats 150-300km away now if your just quicker sending your fighters there ? those speeds are just ********
... why are you worried after this change toy can just pretend the fighters aren't there
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Lugh Crow-Slave
2842
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Posted - 2016.06.21 02:08:07 -
[27] - Quote
Mike Right wrote:carriers are so **** after the patch their damage dealt in pvp spiked up by 350%?? less crying about ticks and dank instapops and more NERFING plz https://i.imgur.com/SRnIFFA.png
Yeah they became broken for easy camps but these nerffsites extend beyond that
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Lugh Crow-Slave
2842
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Posted - 2016.06.21 04:20:52 -
[28] - Quote
Cade Windstalker wrote:Lugh Crow-Slave wrote:Okay good sir where do carriers fit into the game after this change? I don't really have a satisfying answer for that one right now. The only two that I've got, based on what I've seen, are:
- Jack of all trades, master of none, because they're fairly decent damage dealers, can project damage basically anywhere on grid, and have Support Fighters to respond to various situations and threats. That said the Support Fighters seem a bit lackluster at the moment and suffer from some of the same issues EWar drones have.
- They're Carriers. They've got some pretty unique mechanics now and I think there's still a lot of room to figure out what they can do with those and what they're good for. Obviously "this seems interesting and has potential" isn't *really* a satisfying answer.
well they have less DPS than dreads and less DPM than a cruiser so thats out. their range (other than nid) is 100km that is not anywhere (paper is not the same as practice) support fighters are a useless joke and their job is done better and should be by the carriers support fleet.
this lake of point of a carriers and this change putting them further into uselessness is the issue. Right now carriers can not be fielded w/o subcap support in any real fight or their fighters will be neutralized almost immediately but with subcap support they are powerful. This is how it should be and even when gate/station camping they still need sub caps to catch anything smaller than a cruiser.
what the issue is right now is that with a carrier and 1-2 ships for tackle you can lock down a gate this change solves that but then goes waaaay beond. A capital can be built to be anti sub cap so long as it can't do that w/o the help of other sub caps and we have this right now.
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Lugh Crow-Slave
2842
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Posted - 2016.06.21 05:29:23 -
[29] - Quote
umm.... except its rof is about 10 seconds has a limit of 8 shots and then takes almost 60s to reload....
but wither way we are talking about how they are on SiSi with this patch not how they are on TQ now
after the change the thanny deals almost no damage to an inti and currently the damage they deal is easy to mitigate with logi on field do to the low ROF.
That's not even getting into the FACT that fighters can be perma jammed BY T1 FRIGS thus doing 0 damage
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Lugh Crow-Slave
2842
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Posted - 2016.06.21 06:13:01 -
[30] - Quote
the reload time is 53 seconds no matter the number of fighters you have
5 second base 6 seconds per charge
as for number 2 considering there is no change to heavy fighters being proposed this is hardly relevant
these ships are strong against sub caps but only if they are tackled
they will not one shot anything decently fit and flown and they will not get two shots off in the time logi can land reps.
and again all you need to completely lock a carrier down is a griffin
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Lugh Crow-Slave
2842
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Posted - 2016.06.21 06:19:15 -
[31] - Quote
.....
well the torpedo salvo is for heavies
and the micro missile is for the supiriority (anti fighter/drone) fighters
the heavy rocket salvo has no reduction as it is meant to hit sub caps
the torps are meant for capitals and micros are meant for drones that is why these have a reduction
so before telling people they don't have a clue maybe you should try fully reading the material not just skimming the FAQ
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Lugh Crow-Slave
2842
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Posted - 2016.06.21 06:28:05 -
[32] - Quote
C-137 wrote:Lugh Crow-Slave wrote:.....
well the torpedo salvo is for heavies
and the micro missile is for the supiriority (anti fighter/drone) fighters
so before telling people they don't have a clue maybe you should try fully reading the material not just skimming the FAQ So if the Superiority Fighters, and the Heavy Bomber's get damage reduction arbitration, the Light Fighters don't? Why would the Superiority fighter's need this Modifier and not the Light Fighters? Wow so dense.
are you just trolling now??
the reason heavies get it is because they are only supposed to be used against capitals if they did not they would be broken against sub caps
the reason superiority fighters get it is because they would be broken against everything if they didn't
attack fighters don't because their damage is meant to apply to sub caps what would you reduce their damage against??
Here is where carriers break
Nid/than being given 5% damage bonus (this should have stayed at 2.5% like it was originally) and the omnis that give way to high of an application bonus remove the Expl vel bonus from them and things would be much better.
do those too things and carriers will stop alphaing cruisers and under
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Lugh Crow-Slave
2842
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Posted - 2016.06.21 07:01:12 -
[33] - Quote
Again not talking about current we are talking about the upcoming...is English your second language by chance?
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Lugh Crow-Slave
2842
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Posted - 2016.06.21 07:25:37 -
[34] - Quote
yes and like he said the sisi one applies far far worse than a vexor with warriors you just proved the point
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Lugh Crow-Slave
2842
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Posted - 2016.06.21 07:38:42 -
[35] - Quote
.. okay get the current one out just throw it away we are not talking about it
your numbers show sisi 15dps
warrior 47
15dps applied is not the highest applied to an inty
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Lugh Crow-Slave
2843
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Posted - 2016.06.21 10:18:03 -
[36] - Quote
I was reading wrong...
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Lugh Crow-Slave
2843
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Posted - 2016.06.21 11:46:55 -
[37] - Quote
the fact that someone else is needed to use webs/scram is not a bad thing
nerfing the raw damage hurts the application to large targets and thats not the issue
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Lugh Crow-Slave
2845
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Posted - 2016.06.22 00:41:13 -
[38] - Quote
FistyMcBumBardier wrote:Lugh Crow-Slave wrote:the fact that someone else is needed to use webs/scram is not a bad thing
nerfing the raw damage hurts the application to large targets and thats not the issue Nerfing the raw damage was decreased. But the firing speed and the amount of charges have been increased to compensate. This decreases the raw alpha from the strike.
yes that was the entire point it was a way for smaller groups to beat the n+1 of logi
and even with this a tackled BB takes far less damage from fighters now something that was not needed and that says nothing for the small sig logi cruisers
if they would have put the thanny and nid damage back dow to 2.5 per level and removed the exp rad from omnis along with the nsa nerf the current issues with carriers would be fixed. This nerf is going waaay beyond
they need to do this more gradually or remove carriers from the game at this point as there is no reason to use them at all after this
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Lugh Crow-Slave
3432
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Posted - 2016.12.19 11:50:59 -
[39] - Quote
C02 wrote:Can we please address the insane disparity between T1 and T2 Fighter Support Units?? Seriously CCP, a 1% bonus BEFORE stacking penalties in no way justifies the price. Please give a 2-4% buff to the bonus on the t2
When compared to dreads fighters aren't worth the cost
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Lugh Crow-Slave
3433
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Posted - 2016.12.20 02:51:00 -
[40] - Quote
but thats because they are very easy to camp with still as opposed to being used in actual fights. at the same time they are attacked more often when ratting. biggest problem with them is they have almost 0 resistance to ECM making them very easy to totally shut down.
BLOPS Hauler
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Lugh Crow-Slave
3435
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Posted - 2016.12.20 14:55:53 -
[41] - Quote
wait... sgt what are you talking about a fully fit carrier is much more expensive than a dread now that the hulls cost about the same
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